Creating a Ragdoll

Creating a ragdoll with RagdollV9 only takes a few lines. This initializes the constraints required for the physics to work.

Example code
local ragapi = require(game.ReplicatedStorage:WaitForChild("RagdollAPI")) ragapi.buildRagdoll(character, rigtype, UseAnimationConstraints) rag.waitForRagdoll(character, 100) print("Ragdoll built")

Info

UseAnimationConstraints: Replaces Motor6Ds with AnimationConstraints.
Note: Your animation code must be updated to handle these new joint types.

Rig Types

When building a ragdoll, you can choose between two stability presets:

ragapi.rigType.stable: Joints are more restricted. Recommended for NPCs or characters that need to maintain a clean look.
ragapi.rigType.dynamic: Joints are less restrictive. Results in more floppy and expressive physical posing.

State Management