Creating a Ragdoll
Creating a ragdoll with RagdollV9 only takes a few lines. This initializes the constraints required for the physics to work.
local ragapi = require(game.ReplicatedStorage:WaitForChild("RagdollAPI"))
ragapi.buildRagdoll(character, rigtype, UseAnimationConstraints)
rag.waitForRagdoll(character, 100)
print("Ragdoll built")
Info
UseAnimationConstraints: Replaces Motor6Ds with AnimationConstraints.
Note: Your animation code must be updated to handle these new joint types.
Rig Types
When building a ragdoll, you can choose between two stability presets:
ragapi.rigType.stable:
Joints are more restricted. Recommended for NPCs or characters that need to maintain a clean look.
ragapi.rigType.dynamic:
Joints are less restrictive. Results in more floppy and expressive physical posing.