Creating a ragdoll

Creating a ragdoll with RagdollV9 only takes a few lines

Example code
local ragapi = require(game.ReplicatedStorage:WaitForChild("RagdollAPI")) ragapi.buildRagdoll(character, rigtype, UseAnimationConstraints) rag.waitForRagdoll(character, 100) print("Ragdoll built")

Sudio beta feature

UseAnimationConstraints replaces all Motor6D joints with physically simulated AnimationConstraints.
Please concider reading this devforum post to learn about AnimationConstraints.

Rig types

ragapi.rigType.stable: Joints will be more restricted, resulting in an overall more stable ragdoll
ragapi.rigType.dynamic: Joints will be less restrictive, resulting in more dynamic posing

Toggling Ragdoll State

Changing the ragdoll state of a charcter can be done in 2 ways.
You could set the state directaly, or you can use the ragdoll / unRagdoll functions

Example code
local ragapi = require(game.ReplicatedStorage:WaitForChild("RagdollAPI")) ragapi.setRagdoll(character, state) rag.toggleRagdoll(character) ragapi.ragdoll(character) ragapi.unRagdoll(character)

Checking and waiting

You can check if a character is a ragdoll using the ragapi.isRagdoll(character) function.
Similarly, you can use ragapi.isRagdolled(character) to check if a character is in the ragdoll state.
You can also use ragapi.waitForRagdoll(character, maxtime) to wait for a character ragdoll to be built.

Events

RagdollV9 has a few events that you can use to listen for ragdoll state changes.

You can use ragapi.onRagdollBuilt(character) to listen for when a character's ragdoll is built.

You can use ragapi.onRagdoll(character) to listen for when a character is ragdolled, and ragapi.onUnRagdoll(character) to listen for when a character is unragdolled.

Example code
local ragapi = require(game.ReplicatedStorage:WaitForChild("RagdollAPI")) ragapi.waitForBindables() ragapi.onRagdollBuilt(character):Connect(function() ragapi.ragdoll(character) end)